WebNo damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. WebMar 13, 2024 · Adding MySQLOO to your GMod server; Counter Strike Source weapon models for use in DarkRP Shipments; ULX/ULIB Admin System for Garry's Mod ... (it'll fly midair unless we do this). self.sparking = false -- This is a variable we'll be using later. self.damage = 100 -- This is the health of the printer. self.IsMoneyPrinter = true …
optimization - What are some ways to increase melee damage?
WebMay 26, 2024 · Combine with Weapon: Setup, Transfer And Restore for even more control! How to open the Weapon editor. Spawnmenu -> Options -> Player -> Weapon Editor -> Open Menu. Console command: … WebLaznAzn 14:59, November 3, 2009 (UTC) heres how to calculate Damage per shot, damage per second, with damage per bullet already given. so dmgperbullet multyplied by number of bullets plus bonus damage equals damage per shot. or dpb x burst + bonus dmg = damage per shot and after youve found that you can find dpsec by multyplying fire rate … lner ticket receipt
HL2 Change the fire rate of a weapon? (firemode optional) Thread
WebNov 1, 2024 · Press on the game name (E.g. 1 - "hl2" if Hafl-Life 2, e.g. 2 - "gesource"), go to "scripts", copy the gun script that you want to modify (E.g. - "weapon_pistol"), go back and go to "custom" (You should have that … WebDMG_CRUSH. 1. Caused by physics interaction and ignored by airboat drivers. This is used by the Rollermine and an unused animation attack called 'Fireattack' by the Antlion Guard ACT_RANGE_ATTACK1. DMG_BULLET. 2. Bullet damage from Ceiling Turrets, the Strider, Turrets and most guns. DMG_SLASH. 4. WebPlaying clean rounds will let them increase it to a 1000 and do a few percent more damage than a new player. ttt_karma_max (def. 1000): Maximum karma a player can have. Note that increasing it above 1000 does not mean players with 1100 karma will get a damage bonus. It would just give them a “buffer” before they get a damage penalty. indiaindian.phtml //model