http://w.fmod.com/docs/2.00/api/core-api-sound.html WebDec 4, 2024 · FMOD.Sound mySound; CREATESOUNDEXINFO exInfo = new CREATESOUNDEXINFO () { defaultfrequency = soundData.Frequency, numchannels = soundData.Channels, format = soundData.Format, length = (uint)soundData.Data.Length, cbsize = System.Runtime.InteropServices.Marshal.SizeOf (typeof …
Making a Basic FMOD Audio Engine in C++ - codyclaborn.me
WebTo have a sound stream instead, use FMOD_CREATESTREAM, or use the wrapper function System::createStream. Some opening modes (ie FMOD_OPENUSER, FMOD_OPENMEMORY, FMOD_OPENMEMORY_POINT, FMOD_OPENRAW) will need extra information. This can be provided using the FMOD_CREATESOUNDEXINFO … WebWhen loading a sound or sound bank, the sound must be created with System::createSound or System::createStream using the FMOD_3D flag. ie. result = system->createSound ("../media/drumloop.wav", FMOD_3D, 0, &sound;); if (result != FMOD_OK) { HandleError (result); } This will try and allocate a sound using hardware … the q phoenix
c++ - Fmod constans (FMOD_HARDWARE) not found - Stack …
http://forums.purebasic.com/english/viewtopic.php?t=43934 WebAug 17, 2014 · " Case #FMOD_ERR_UNINITIALIZED: FMOD_ErrorString = "This command failed because System::init or System::setDriver was not called. " Case #FMOD_ERR_UNSUPPORTED: FMOD_ErrorString = "A command issued was not supported by this object. WebDec 24, 2024 · Thank you for the repro, it looks like this is related to a known issue with FMOD when using IL2CPP and Unity 2024.2. The current workaround is to assign null to the pcmreadcallback, pcmsetposcallback and nonblockcallback in the SOUND_INFO.exinfo struct before calling createSound.Can you please try that and see if that gets around the … signing of the declaration picture